PC RPGs have lived in a space that have allow them to grow in a wide range of nuanced and variant direction since the old Ultima days. There's a CRPG for just about everyone out there, if you're willing to look. It's hard to make one in 2019 that looks and feels so wholly original that it can't be considered am "[insert old video game here]-like", but it seems ZA/UM has both stepped up to that challenge, and has possibly knocked it out of the park with Disco Elysium.
PC RPGs have lived in a space that have allow them to grow in a wide range of nuanced and variant direction since the old
Ultima days. There's a CRPG for just about everyone out there, if you're willing to look. It's hard to make one in 2019 that looks and feels so wholly original that it can't be considered am "[insert old video game here]-like", but it seams ZA/UM has both stepped up to that challenge, and possibly knocked it out of the park with
Disco Elysium.