We're happy to announce that the Official The Universim Wiki has come to Gamepedia! The Universim is a god-sim game where you grow a universe from the ground up. Recently Greenlit on Steam, The Universim is halfway through a Kickstarter campaign, where they have met almost half of their funding goal! Developer Crytivo Games aims to create an enjoyable gameplay experience through The Universim, no matter what kind of gamer you are. Even though The Universim is currently in early stages of development, it is gaining positive traction through gaming press!
Your planets start with civilizations in the stone age and must start at the beginning, working their way towards modern times and into the future. Through research, you can watch your planets' inhabitants learn fire, build weapons and start wars. Will you intervene and keep two cities from solving their issues through violence, or will you watch from afar to see what becomes of the conflict? In The Universim, you do not directly interact with your citizens. However, you influence them to guide them along their paths. You set them towards learning certain technologies and decide what they research, and then they continue to walk the path you have set out for them even when you're not playing!
When you're ready for an adventure in what is one of the most anticipated god-sims, head over to Kickstarter and find the perfect reward tier just for you! If you act fast, you can get your hands on a DRM-free copy of the game for Windows, Mac OSX and Linux for the Kickstarter early adopter price of only fifteen bucks! Another way you can help out is by becoming an editor and contributor for the official wiki. Lending a hand is easy. Have a look at the Help Wiki to see how you can get started!
Double Fine Productions, a studio we recently partnered with for all of their official wikis, is now announcing the first games to wear their "Double Fine Presents" badge of honor, one of them which is Last Life. Through multiple partnerships, we are happy to say that the Official Last Life Wiki is now here at Gamepedia! Last Life is currently at the tail end of what will be a successful Kickstarter campaign. Don't hesitate! Head on over to Kickstarter and pledge while there is still time, which will help Last Life achieve stretch goals.
Last Life is a game where your own murder is the setting for your adventure. A sci-fi noir set on Mars, you play as a private investigator in a transhumanist colony who ends up 3-D printed back into life. Doing as PIs do, you work your last case: your own death. Throughout Last Life, you explore the streets of MarsTopia, where you have the chance to break robots, drink DNA enhanced brews, uncover corrupted AI, and deal with shady characters, all the while working to solve the case of who killed you. There is always the possibility that you also uncover what happened to the Earth, bringing about its demise, which lead to you losing everything and ending up on a colony in Mars in the first place.
Want to solve the greatest mystery of your life by solving your death? Find the perfect reward tier for you at Last Life's Kickstarter page! When you're done and waiting for Episode 1 of Last Life, see how you can help over at the Official Last Life Wiki through contributing new content and editing existing content. Want to help out, but aren't sure where to start? Have a look at the Help Wiki for ideas on what you can do!
Newly Greenlit on Steam and at the end of what will be a very successful Kickstarter campaign, Grimm Bros brings the Official Dragon Fin Soup Wiki to Gamepedia! You still have time to head over to their Kickstarter page and see what they have for rewards -- now that they are over goal, help them get to the next stretch goal tier! Dragon Fin Soup is an action RPG with roguelike elements, which will be available for a large variety of platforms, including newer Playstation systems.
Dragon Fin Soup combines fast paced tactical combat with an engaging storyline about a charming, yet alcoholic heroine. Deeply flawed heroes make fun adventures filled with generous doses of dark humor to give your gaming a whole new depth! In addition to adventuring and combat, Dragon Fin Soup also offers crafting, mining, digging, cooking and fishing to give you something to do when you're not in the mood to run around killing foes. For when you are in the mood, though, you can hire mercenaries and find awesome pets to help you with all of your slayings.
Head over to Kickstarter to find the perfect reward tier for you, so you can help Dragon Fin Soup meet its next stretch goal! Once you've found the perfect reward for you, take a look at the Official Dragon Fin Soup Wiki to not only find the latest information about the game, but to also see how you can become a contributor to help make sure this is the best possible community resource. To learn more about contributing, have a look at the Help Wiki to get started!
Awake on a seemingly derelict ship and begin your adventure in this 2D puzzle and RPG game from THE BROTHERHOOD, which has had both successfully completed a Kickstarter campaign and become Greenlit on Steam! We have partnered with them to bring The Official Stasis Wiki to the community, where you can find everything you need to know about this deep space exploration game that comes with puzzles and a deep adventure experience. Stasis is recommended for fans of dystopian futuristic environments.
Based on sci-fi classics, such as Alien and Event Horizon, Stasis is a game in its alpha stage that is the corporate versus morality tale that we've all grown to know and love. If you're a fan of point and click mechanics, isometric graphics, professional voice acting, and an engaging science fiction story, all with a compelling soundtrack, check out their alpha demo directly from their website!
Have you checked out the demo or pledged on their website and not sure what to do next? Check out the Official Wiki and see what you can do to help out! Editors and contributors are always welcome. If you're not sure where to start, check out the Help Wiki. Here, you will find tutorials to learn how to do everything possible! In addition, Gamepedia staff and community members can be found in IRC channels at any time!
Aiming for that nostalgic joy from games we love, Heart & Slash is a classic brawler with roguelike elements and unlimited replayability. To celebrate with aheartfullofgames and Heart & Slash's successful Kickstarter campaign, we're excited that the Official Heart & Slash Wiki is now available at Gamepedia! Missed the Heart & Slash Kickstarter? You can still pre-order the game directly through aheartfullofgames and also help them become Steam Greenlit by voting for Heart & Slash!
As Heart, you are a robot in a post-human world where you and other robots just go through the motions you were programmed to you long, long ago. The only thing you and other robots have to answer to is QuAsSy, your omnipotent robot leader, who's job is to ensure everything fits ancient quality standards. Your story truly begins when you realize that you prefer self-identity over protocols, and you're willing to fight for what you want! With tons of weapons and robot body parts, your combinations are endless. In addition, each new game is completely different from what you've previously been offered. Enjoy short, brutal levels that put fun in gaming without consuming your time!
Heart & Slash is working on stretch goals through funding earned through its site; stretch goals that could lead to certain fun and mayhem like alternative bosses in game! Want to keep up who makes the final cut? The Official Heart & Slash Wiki is the perfect place to read the latest news. For anyone who wants to lend a hand as a contributor, have a look at the Help Wiki to see how you can get started!
Newly Greenlit on Steam and extremely close to meeting, and possibly exceeding its Kickstarter campaign goals, StarCrawlers is currently in development. The fine folks at Juggernaut Games partnered with us to bring the Official StarCrawlers Wiki to Gamepedia! Lead a crew of Crawlers for hire in a procedurally generated world that reacts based on your missions and choices.
You and your crew have specific sets of talents: general mercenary work, asset..."recovery," espionage and your average shady dealings are among your greatest skills to offer those who will hire you. StarCrawlers offers a responsive world that reacts to what you do in the world. Each dungeon is drawn to tailor both the specific choices you have made, but also what mission you happen to be running at the time. Other customizations include upgradeable loot from randomly dropped tables and class abilities and modifications.
More choices for you to make include which reward tier from the StarCrawlers Kickstarter page is perfect for you and how you can contribute to the official wiki. Every wiki at Gamepedia, including the Official StarCrawlers Wiki is created for and by the community. The wikis here are only as awesome as they are thanks to the dedication of our amazing community. Have a look at the Help Wiki to get started!
We'd like to congratulate our latest partner on successfully becoming backed on Kickstarter and Greenlit on Steam! The Official Rain World Wiki is up on Gamepedia, ready for the community to dive in! Rain World, starring you as an adorable slugcat, is set in a world torn apart by never ending rain that has shattered your surroundings. An abandoned industrial environment is the backdrop for this game, which is as full of horrors as it is adorable. You must be prey and predator to hunt down enough food before your next hibernation or risk becoming the food of something else.
While Rain World is currently being developed for Windows and Mac, it has surpassed its stretch goal of $50,000 to explore options of porting the game to Linux and consoles. Rain World is a platforming game with traditional animation as well as code, which allows for more nimble, physics based actions. Set in an open, sandbox world, you are in control of your choices, which also have real consequences. In addition to the narrative, you can also enjoy coop and competitive play with up to four players, including death matches, custom challenges and more! Did we mention adorable slugcats?
Want to help celebrate Rain World's success with both Kickstarter and Steam Greenlight? Why not become an editor or contributor to the official wiki? Anyone can become one and all are encouraged to do so! For ideas on where to get started, see the Help Wiki, which includes community created tutorials. Want to chat with us? Gamepedia staff and community members can be found in our IRC channels -- come say hi!
Built on CryEngine, Cradle is the newest game from Mojo Game Studios and has just a few short days left on its Kickstarter campaign. Gamepedia has recently teamed up with them for the Official Cradle Wiki! Cradle is an exploration fantasy game full of action with a compelling combat system. Fight your way through an intricate story as you uncover the tale of ravaged lands and vengeful gods.
Cradle's breathtaking world comes with five different playable classes, four distinct environments and an augmentable weapons and armor system. Cradle is not only built on exploration, but combat is really key here. The combat is an innovative first person strategic experience. The Realfight Combat System promises a new experience for players of all skill levels. How you aim your character determines the move you use, while how you last struck an opponent effects your next attack. If you enjoy inventive combat, be sure to back Cradle on Kickstarter and help this game become a reality!
There is also room for more contributors to the official wiki! After you've found the perfect reward tier on Kickstarter, head over to the Official Cradle Wiki and see how you can help out. From fixing a sentence with iffy grammar to adding in an entire new section, every wiki on Gamepedia is always in need of dedicated community members! See the Help Wiki for tutorials on getting started.
With just a few short days left on its Kickstarter campaign, Playdek Games have partnered with us to bring the Official Unsung Story Wiki to Gamepedia! Unsung Story is a medieval tactical RPG available initially for mobile tablet devices. Campaign goals on Kickstarter include Mac, PC, and Linux versions, with console support in the future as part of their stretch goals. The fantasy world of Rasfalia has been torn apart from the Seventy Seven Years War between the two factions, Alionne and the Jheskal Empire. Unsung Story offers 3-D turn based combat.
Play through the stories of each hero, each story equalling an episode that is made up of several stages of gameplay. In addition, Unsung Story offers several unique classes with compelling professions. Real time tactical strategies of Unsung Story comes from the mind of Yasumi Matsuno, who has over 20 years of game design! Unlike his other games, there is no central character here. As you play through the different episodes, you control several characters at once on your team. Pick and choose who joins you on the battlefield based on your strategic needs!
Be sure to back Unsung Story on Kickstarter so they can not only become a fantastic, successfully backed game, but so that stretch goals can be met, such as adding to the development team! After you've at contributed to the coffee fund or higher, don't forget that you can continue helping out by contributing to the official wiki. Have a look at the Help Wiki for ideas on how to get started.
Just a few short days ago, we announced our partnership with Visionary Realms, bringing the Official Pantheon: Rise of the Fallen Wiki to Gamepedia. We also published our dev interview between Gamepedia, Curse and Visionary Realms' developers and legendary names in the industry, Brad McQuaid and Salim Grant. Since then, Visionary Realms has released numerous noteworthy updates through their Kickstarter campaign and we're thrilled to discuss everything that has happened!
First, Pantheon has teamed up with Shroud of the Avatar for collaborative crowd-funding! Shroud of the Avatar, a new game from none other than the fabled Richard "Lord British" Garriott's studio, Portalarium, is now in a partnership with Visionary Realms. While Shroud's Kickstarter has been successfully backed, its website offers pre-orders for the game. Pledge at the Adventurer tier or higher at Shroud's website, and the Fallen's Special tier or higher at Pantheon's Kickstarter for a cloak in both games! Your cloak in Shroud will bear a crest for Pantheon and vice versa. We were able to briefly speak with Brad McQuaid about this partnership, as well!
Gamepedia: What kind of crossover content can we expect? Will it be named mobs from one game in the other, special storylines or epic style quests, or smaller nods?
Brad McQuaid: It’s going to start with cloaks that bear the emblem of the other game. But that’s just the beginning. We have more in the works but it’s too early to announce at the point. Some great ideas kicking around between both teams. There’s a lot of creativity there, so who knows where this can lead?
Since Shroud's Kickstarter is successfully over, how will they promote Pantheon? Will they allow for preorders through their website that promote Pantheon? Will Pantheon have new reward tiers added that are Shroud of the Avatar based?
Shroud of the Avatar’s Kickstarter is over, but they’re still crowdfunding on their site. The cross-game cloak is available to pledgers who back both Pantheon and SotA. They’ve got a pretty big community over there, and we all suspect that there’s a lot of crossover in our communities.
How soon can we expect Brad McQuaid's voyage into space?
I don’t have the courage to venture into space, despite the fact that I love driving cars and riding motorcycles on the track and in the desert. I would like to one day go up in a fighter jet, however. I wonder if Richard knows anyone that can help me out there...
What else do we have to look forward to with this partnership? Besides cross promotions and crossover content, are there any other things fans of one, the other, or both games can be excited about?
There will be, but we can’t announce it yet because the details are being worked out. That said, we think fans of both games will be very excited. I know both Visionary Realms and Portalarium are, so I suspect it will be equally as thrilling for the community.
If you've already backed Pantheon on Kickstarter, you've received emails detailing all of the new information streaming out of San Diego. If you haven't backed them yet, you still have time to be a part of history! In addition, now if you see a reward tier you like, but maybe there are a few other items in there you're just not sure you need, Pantheon now offers a la carte pledging! Choose your reward tier and make an add on pledge at the price point of what you want to add on and get exactly the rewards you want. To learn more, see this update on Kickstarter.
Another update announced that Senior Artist Vu Nguyen had previously scrapped Sunken Sanctum, the first dungeon design that we've seen. Sunken Sanctum was rebuilt anew and we got to see breathtaking screenshots from the new version. Having such gorgeous images show up in your inbox is reason alone to back Pantheon on Kickstarter!
Don't forget that after you've backed Pantheon on Kickstarter and have pledged to Shroud of the Avatar for your sweet cloaks, the official wiki always has room for new contributors and editors! From correcting a misspelled word to entering the latest class release, the Pantheon Wiki is created for and by the community. To learn more about how to contribute, see the Help Wiki for tips on getting started!
Halfway through a Kickstarter campaign, developer George Hultgren has partnered with us to bring the official wiki for Wayward Terran Frontier to Gamepedia! Not only do you get to explore space, but you design and build your own ship to go explore in! For the curious, an Alpha Tech Demo is also available for download at the Wayward Terran Frontier website.
In Wayward Terran Frontier, you choose the way you want to play and the kind of player you'll be. Be a space trader while you explore the worlds offered in this game. Just beware -- areas where you can gain the most profit are also the areas with the most danger! Every action made in game could possibly lead to a reaction from the game with dynamic events.
Don't forget -- this exciting, fun, exploration/adventure RPG is only possibly from backing it on Kickstarter! After you've pledged to be a part of Wayward Terran Frontier, become a contributor at the official wiki. To learn how you can get started, see the Help Wiki for tutorials. Want to chat with Gamepedia staff and community members? Come /join us in IRC!
While pet games are not new, it has been a long time since there has been one on the market. Especially one that is fresh and fun! Pakka Pets offers just that -- and the official wiki is here at Gamepedia! Pakka Pets, which has seven short days left on its Kickstarter campaign, is a fun new pet game for your phone! Raise your pet, discover rare evolutions and take your pets on fantastic adventures.
Your Pakka starts out as an egg that you nurture and grow into an adult pet. Decorate your pet's room and explore Pakka world! Kickstarter reward tiers offer many different fun items. If you're having trouble choosing, you can pledge for secret item packs to add a bit of mystery to you pledge! Discover and raise pets with their own dynamic personalities!
Just can't get enough Pakka? Be sure to back them on Kickstarter so you can have a Pakka on your mobile device! Also be sure to contribute to the official wiki which is built for and by the community. Want to help out on the wiki, but not sure where to start? Have a look at the Help Wiki for tutorials!
Names like Brad McQuaid and Salim Grant are legendary, well known names in the MMO realm. Naturally, you would not believe the absolute excitement at Gamepedia and Curse when, not only did these two join forces again, but this time, they are working on their own terms to create the experience of nostalgia we've been waiting for. This experience is called Pantheon: Rise of the Fallen and we couldn't be more pleased to say that the official wiki is here at Gamepedia!
Pantheon is currently in the middle of its Kickstarter campaign, full of reward tiers to please anyone! Original EverQuest and Vanguard: Saga of Heroes fans might enjoy this reward because it comes with a cloth map! To learn about contributing to or editing the official wiki, please check out the Help Wiki for tips on getting started. Recently, Gamepedia and Curse staff sat down with both Salim and Brad, along with Ben de la Durantaye, head of PR at Visionary Realms. You can read the full interview here, or listen to the interview on our YouTube channel. Below the video are a few amazing answers to get you as excited as we are!
[BM] Brad "Aradune" McQuaid - key designer of EQ, co-founder of Sigil Games
[SG] Salim "Silias" Grant - former Creative Director for Vanguard, etc.
[BdlD] Benjamin de la Durantaye - PR for visionary realms
[MC] Michael Comperda - CTO, Curse Inc.
[ZS] Zak Steltz - Product Manager, Curse Inc.
[BT] Benjamin Tarsa - Community Manager, Gamepedia.com, Curse Inc.
MC: Cool. I have a question now regarding quests: So, in EverQuest, quests are fairly rare and are not really a major focus of gameplay. This has really lead to far more player freedom, where grouping happens more organically around personal goals, not questing goals entirely. To a large extent, Vanguard sort of abandoned that design from EverQuest, in favor of offering players thousands of quests, more like World of Warcraft. I was curious, what is your current take on the role of questing in an MMO?
SG: We...our current outlook on questing is more like EverQuest or Final Fantasy 11, we don't want you to have a quest journal that's filled with quests that's “just go here, here, here and here” – you're not really experiencing the game. We want you to, like you said, more organically group and just kind of go somewhere and discover things together and, if you go to this spot and you know there's a particular NPC that drops something cool, you want to get friends together and try to get that item. We're definitely going for a feel like that. We feel that EverQuest definitely did well on the social front, because people had – it was kind of a slower pace, and they didn't have...they weren't looking at a UI element that was their quest journal telling them to go from A to B to C to D. Here's XP and here's some sort of a reward. We want people to interact with each other. We want people to talk to each other. We want them to get to know each other a lot better, whether via in game voice or chat. So yeah, as far as the number of quests, this is one of the first things brought to me when we first started having design meetings. We're very focused on fewer quests, but when you do get those quests, they are significant. Things like Epic Quests will definitely exist. I don't think I can talk to any designer on the team and ask them if they want to do Epic Quests and have them say no. That is an exciting thing to put into game, because we understand the player point of view that the accomplishment is so significant, that it creates memories for multiple people, obviously. It's not just a solo thing that you'd be doing.
On Starting Areas:
MC: Cool. Well, the questions related to geography and starting areas. Both Vanguard and EverQuest offer players a large variety of places to start. I know Vanguard kind of backtracked on that recently. But, you know, they were designed around the idea of having many races, different cultures and they really having a completely different experience of where you started. Many current MMOs that are popular right now have abandoned this design in favor of having just a couple of starting areas. What are your thoughts on starting areas for Pantheon?
SG: Our current lore...the way our current lore works, we won't have a bunch of starting areas, but it's just really derived from the way our planet works. Just the fact that there's a lot of these planar collusions, mixed together with what your current character represents. It works within our lore pretty well. But the makeup of where you do start, we want to get across the ocean of different cultures, but our game is really focused on the varying pantheons and how they really mesh together and what comes out of that, whether it be, you know, rivalries, war, whatever. With the way our lore works, it really didn't contribute to having a bunch of cities all over the place. So...I think that answers the question?
BM: Here's something that's important to us, and that is, you will probably hear Salim saying “fewer cities” but, those cities could have areas where you start depending on your race, kind of like how San Francisco has a Chinatown or what have you. We really wanted to get away from spending all of this time creating these places that people just start out in and might use for a merchant or something. That's a lot of work and we'd rather build more dungeons.
MC: Gotcha. That's a good way to put it.
MC: Yeah, so, one of the reasons why we play these games is for some of the cool stuff we get, and specifically, items. So, in EverQuest, the world offered the ability to not only explore the georgraphy, but the items that you would find in these new areas, which were unique. Items were obviously dropped less frequently, and, made getting a drop more meaningful. A more impactful thing. So, I guess, what my question is: what approach are you taking towards itemization at a high level, with Pantheon?
SG: Once again, very much more old school. The number of upgrades, you know, between this level and, you know, level one to level 30, or whatever, you're not going to have a whole bunch of upgrades in there. We want you to, to be able to, at the end of the day, be excited. I got an SMR. And you love the SMR. If someone asks you what items you have equipped, you can name them all by name because you spent time getting them and those items are with you for a long time. You don't get a robe and then the next day, get another robe and (sighs) oh darn. And that kind of goes back to having a bunch of quests and things like that and having to reward people with those. We very much want to, as you described, it's much more like EQ or other games back then of that type where you go find a spot, you see a new mob, and it drops something super cool. Awesome. It's very unique and you made a server first. You got the first person for a little bit and that item is going to stay with you and that item is special. It's unique. It doesn't look like it was generated with something and it was one of four or five items throughout the world that have plus one or plus minus a stat. You earned the item and it feels like a part of your character. A part of you.
MC: So would you say that the loot tables are more deliberately set versus just sort of a random distribution?
SG: Yes. Of course.
MC: Cool. So, I've got a question about dungeons. Zak can attest to my interest in exploring every dungeon in a game, and try to crawl through it and see every part of it. The dungeons in EverQuest and Vanguard both were incredible. Sebilis, Unrest, Kael [Drakkal], I mean, the list goes on. In Vanguard: Trengal [Ruins of Trengal Keep], Dargun's Tomb...I mean, I've experienced them all. I love them, but a lot of games don't get dungeons right. They're very formulaic or they have a hallway here and there and you're done. What are your thoughts on dungeon design going forward?
SG: Once again, you kind of hit the nail on the head, right? Anyone whose been playing since EverQuest, you ask them what are some of their favorite dungeons, Sebilis would probably be on that list. North ToV. And we want to bring that back. I don't want to say that there's, that MMOs today don't have great dungeons, because I don't know if that's a good general statement to make. There's a lot of well designed, cool dungeons in all MMOs today, but we definitely want...you know the fact that we're keeping things open means that we're going to have these huge, hopefully huge, epic dungeons, that you're going to experience and bring back those experiences like Sebilis, like when you were in Kaesora, things like that. We want to bring back that sort of of kookiness back, you know, traps in the ground, and things like that. To have to be careful and slink through the dungeon and knowing that there's other people there. Shouting, you know, “Oh hey, I'm coming to the zone and there's a mob with me.” Things like that. Not that we want to bring a bunch of trains back, but just as an example of the nostalgia. We're definitely looking at it that way. We want dungeons to be awesome, obviously. We want to get some great dungeons out of it. I'm actually really excited about getting in there and seeing what we can do dungeon wise.
BM: Me, too. I'm the same way. I want the huge dungeon, there's multiple routes, different locations, there may be multiple entrances, multiple exits...we want to bring that back.
SG: Personality's a big part of it, too, right? When you went to the bottom of Kaesora and, where Xalgoz stood, that area's just kind of...when you think of it now, yeah, that's Xalgoz's spot, that's where he spawns. You know, Howling Stones, just like Venril Sathir's image is on the wall and knowing that Drusilla is back there and she just glimpses at you. The nice thing about EverQuest, like I said, is that there's few quests, but the game itself told its story, right? I mean, Howling Stones is just great, when you just think about going through it and once you find out about the background of Venril Sathir and Drusilla and all that stuff, and you go back to the dungeon, and you're like, “Man, this story's kind of being told here. This really cool.” And you can probably say that about a lot of dungeons in Kunark and Sebilis. When you find out about all these things. When you find out about Trakanon. What went on with him and it's organic and all these things. You just kind of learn that organically. You just kind of went through the game and...I'm sorry, I'm just getting really...
MC: Sounds like you guys pretty much have dungeons well under control. That's good.
BdlD: Sorry, just gonna add real quick that as a reminder, too, that the guy who actually made those dungeons, like the Sebilis and stuff, he's actually doing our dungeons as well.
Over the summer, we announced the Official Wiki for The Repopulation and now we would like to let you all know what has been going on with one of the most anticipated MMOs! The Repopulation, which has one previously successful Kickstarter campaign, has just started a new one with exciting new reward tiers and stretch goals. In addition, The Repopulation is now up for Steam's Greenlight -- be sure to get your vote in!
For everyone who missed their chance to be a backer for The Repopulation during the initial Kickstarter run, now is the chance to find the perfect reward tier. There are even options for you to get a game token for both yourself and a friend, so you can invite someone to play with you! Check out their Kickstarter page for videos on all of the released information, such as player housing and character creation. Be sure to help The Repopulation get Greenlit, also!
Don't forget to see what has been happening at the official wiki. So many changes, updates and new content has happened since July! Know something about The Repopulation, but don't see it on the wiki? Help the community stay informed by becoming a contributor. Contributing is easy, whether you need to add in one comma or an entire new page, we give you the tools you need to be successful. The Help Wiki is full of tutorials to get you started, and you can find both community and Gamepedia staff in our IRC channels!
We're super excited to have so much amazing news lately and it keeps coming! Now we get to announce our partnership with Frogdice to bring you the Official Tower of Elements Wiki which now supports Tower of Elements II! Tower of Elements II is currently both working on a Kickstarter campaign, as well as working to become Greenlit on Steam. Be sure to put in your vote and choose the reward tier that best suits you! Having already achieved more than 150% of their funding goal, Frogdice is getting ready to announce some very special stretch goals, so be sure to check it out!
Create and build your own city, enter match three tower defence combat, and engage in epic boss fights with this real time strategy and puzzle game! Available for Windows, Mac OSX, and Linux, Tower of Elements II is a multifaceted game with so much to offer gamers, such as, the ability to collect scrolls off of enemies you fight, which will allow you to add them to your beastiary to experiment on. Kickstarter reward tiers are equally as fun, like the ability to name a villager that will appear in everyone's game, name your own tower, or even help create an event! To see the full list of what each reward tier offers, be sure to check out the ToE2 Kickstarter page.
Becoming a backer for Tower of Elements II starts at $1 and voting for ToE2 to become Greenlit is free! Show your support and become a contributor on the official wiki. If you're new to wikis or just need a refresher on some syntax, check out the Help Wiki for everything you need, including tutorials! Gamepedia staff and community are also always available in IRC -- /join Gamepedia and say hi!
Scraps is a game based on not just vehicle combat, but vehicle design and build as well. Already Greenlit on Steam, Scraps is extremely close to its Kickstarter funding goal, with 6 days left and the official wiki is now available at Gamepedia! If you enjoy not only vehicle combat, but hunting for scraps, designing your war machine and building it from the ground up, then Scraps is the game for you. Check out the Kickstarter campaign and choose the reward tier that best suits you.
Currently in its alpha stage, Scraps allows players to have fully functional designs based in physics. This allows for a lot of human error, as your designs will have consequences if you make bad decisions! Because of Scraps being successfully Greenlit, Steam keys are available for anyone who backs the Kickstarter campaign for $20 NZD or more! Become a backer and join the fun at building a vehicle designed to fail, which can be just as satisfying as building an unstoppable machine. Scraps will be available on Linux, Windows and OSX.
Kickstarter reward tiers offer everything: a download key for both you and a friend, along with a special bronze effect for your vehicle vehicle; access to the downloadable soundtrack; a silver effect for your vehicle (or even gold at a higher tier!); having your name added to game credits along with a special in-game icon so others know your status; unique vehicle parts; or even being able to design a vehicle part!
Already a backer for Scraps' Kickstarter campaign? While you wait for first available alpha build, why not contribute for the official wiki? In addition to content creations, editing existing pages is just as important. Have a look at the Help Wiki for guidance on everything you could possibly need to help on wikis. Want to chat with Gamepedia staff and community! Join us in IRC!
The newest title from Studio Fawn is currently in the middle of both a Kickstarter campaign and voting to become greenlit on Steam! In addition, the Official Bloom Wiki is one of the newest names to come to Gamepedia! Bloom, a gorgeous game with classic RPG elements, offers so much for a great variety of players and is a game created by gamers for gamers, with multiple paths of advancement for everyone out there.
Not only is there the classic combat path, but you are able to advance through stealth, story and collection as well! One of the most unique aspects of this stunningly animated game is that one can advance through the entire game without harming anything at all. In addition, Bloom offers puzzles and other mini-games, discovery through travel, learn to control moods, talk to friends and enemies alike to expand your character, and see what objects in game grant secondary abilities!
Starting at $10, you can back Bloom on Kickstarter and receive a copy of the game for Windows, Linux or Mac. Other reward tiers include plushies, art books, soundtracks, beta access, your likeliness as a character in Bloom or even have a hand in creating a character in Bloom, including its backstory!
Want to become a contributor to the Bloom Wiki? Have a look at the Help Wiki to get started, where you can find everything from basic syntax to full tutorials. Sharpen your wiki skills and start contributing, but don't forget to select the perfect Kickstarter reward tier or vote for Bloom on Steam!
Faëria, developed by Abrakham, is a new trading card game in the middle of its Kickstarter campaign. We're excited to bring the official wiki to Gamepedia! Unlike other trading card games on the market, Faëria is a one time purchased game, as the developer wants to create an even playing field, rather than have cards purchasable through microtransactions. But that is not the only thing that makes Faëria unique!
Seemingly blending board games, trading cards, roleplaying and strategy games, Faëria offers gamers a fantastic blend of favorite genres in an interesting manner! The game gives you morning, evening and night cycles, where new faëria is produced when the sun rises. Collect new cards through gameplay! The board is a recognizable hex board, that allows for building and resource gathering.
One dollar makes you a backer for Faëria, five will reserve your user name and fifteen gets you immediately into the closed beta! Entering beta now means that your account is set -- you won't have to worry about wipes between now and the game launching! Want an exclusive Kickstarter avatar? Become a Fortune Hunter for visibility anywhere you can display your account! With the Explorer tier, you'll have access to an exclusive test server and developer feedback. You and four friends can have all the fun together with the Trinity tier. Enjoy signed memorabilia? The Precious tier is just for you! With the Luxurious tier, you can even have a physical deck of your choosing! The rewards don't stop there and there are so many amazing levels to choose from!
Faëria might be successfully funded, but you can help get through stretch goals! Not only does this trading card game offer what you would expect from a TCG, but there are also solo quests, a progressing story line and a fantastic community! The forums offer tutorials to get the newest member up to speed.
Another way to be a part of the community is by contributing to the wiki. Whether you found out of place punctuation or need to add in an entirely new page for a card you couldn't find, each contributor only strengthens the community. Gamepedia makes sure you have the tools you need to be as successful as possible! If you just need the basics, or a refresher on what to do, check out the help page found on any wiki. There is also the Help Wiki, complete with tutorials, for a better overview. Got a question you can't find the answer to? Join #Gamepedia on IRC and ask us!
Are you aching to give Faëria a try? Gamepedia is offering beta keys to the first 1000 people to request them HERE. These codes will grant full access until Friday November 9th at midnight CST, but if you enjoy the game you can upgrade your account to a full-access beta by donating to the Kickstarter project.
New to the Kickstarter realm, Perihelion Interactive has teamed up with Gamepedia to bring you The Mandate Official Wiki just as they launch their interactive prologue! Recently, the interactive ship builder given to us where players can customize a ship and then blow it up. What will be the next goody we see for The Mandate? With so many frequent updates given to the community, anything is possible! The game is slated to launch for Windows, Mac and Linux. An RPG-RTS hybrid based in science fiction, The Mandate is a single player or cooperative game with strategy elements.
Not only can you build ships, but The Mandate allows for destruction, as well! Choices you make in the game carry with you, as the game remembers your choices, which affects your gameplay in the long run. An epic story guides you through The Mandate. Additional story comes from following quests and talking to your crew. In addition, The Mandate let's you do more with your ship than just build it -- full space combat is waiting for you! Your crew awaits its captain!
The Mandate gives you 1,500 years of history to discover. While it is a single player RPG, The Mandate allows for up to six people to participate in cooperate play. Through developing the skills of your crewmates, you have the opportunity to unlock secret missions. Because deep space is harsh, your ship can and will deteriorate -- be on top of repairs! Board enemy ships, vent their crews before facing the same fate, and do what it takes for survival! Craft thousands of items in this deep space sandbox.
Starting at $20, you can get a digital download of The Mandate. At $40, the Ensign tier has a ton of extras: ship designer, character creator early access, beta access, first three content updates, first expansion and everything from the sold out Midshipman tier! Other reward tiers include 3D models for 3D printing, alpha access, an NPC in game that you design, and so many truly amazing ways to have a chance at personalizing a part of the game, but only if you become a backer for The Mandate's Kickstarter campaign!
With under 5 days on its Kickstarter campaign, our partners at Hinterland Games need your help to make The Long Dark a reality! We're excited to have The Long Dark Official Wiki at Gamepedia. If you're a fan of survival games, this is definitely the game for you! The Long Dark takes place after a global disaster that wipes out electricity and features beautiful, stylized artwork!
Comprised of industry vets, Hinderland Games' The Long Dark is a first person survival game set moments after a disaster. You play the role of William Mackenzie, who's left stranded after your helicopter crashes in the mountains. Do you have the survival skills it takes to keep going? You'll be challenged daily in The Lone Dark! Be sure to back them on Kickstarter with one of the awesome reward tiers available! $1 CAD makes you a successful backer, $20 CAD grants you a digital copy of the game for Mac, Linux or Windows, $40 CAD includes beta access, and starting at $55 CAD, you can own physical copies!
Already successfully backed The Long Dark's Kickstarter? Hooray! Now check out the official wiki and be a contributor! Being a contributor is easy and we give you all of the tools you need to be successful, whether you're correcting a minor grammatical error or adding in an entire new section. For a quick overview, check out the help page every wiki has. For a more in-depth view, including tutorials, our new Help Wiki has you covered. Have a question you can't figure out or just want to say hi to fellow editors? Join #Gamepedia in IRC and start conversations with both Gamepedia staff and fellow community members!