As the Summer Split roars on, the next patch to the biggest MOBA in the world, League of Legends, almost seems trivial in comparison to the last couple that focused in on pro-play specifically. This patch sees a lot of trimming and preening to established systems, as well as a big rebalance of ARAM, and the introduction of /REMAKE. Nothing that drastically affects anyone over the Challenger level, but all good and necessary changes on a small scale. Let's take a look.
As yet another supplemental patch to the game-changing Mid Season patch, 6.11 feels a lot like 6.10. It's spending time trimming and preening what has been grown so far. 6.11 seems to have the illicit purpose of shaping up some out lying factors and getting them in competitive shape just before the start of the Summer Split in the LCS. Let's check it out.
Patch 6.9 was immensely consequential to League of Legends. Jam packed full of big changes, it was so big that we had to do TWO different Patch Notes! (Which you can read here and here.) Patch 6.10 tries to further narrow the course that 6.9 put us on. What that actually means is fixing what 6.9 might have broken, so many of the highlights of this patch were highlights of the last patch, too. Let's get to it.
The big midseason update patch is live, and it's as consequential as promised. The major changes to six signature mages only marked the start of the epic mage makeover. Many signature mage items got a second look as well. The jungle has also received a big re-balance, and new dragons have been let loose on the Rift, complete with new bonuses. Let's check out the rest of 6.9.
The midseason patch is here, and it's a bear! This might be one of the biggest midseason patches ever, and is certainly the biggest since preseason. So big, that were going to split this session of Patch Notes in half. Today, we are going to zero in on the mages that got major reworks. As promised by Riot, the Mage class was getting the magical love they've long needed. Can these spellcasters blast their way back into our picks?
Riot seems to be picking up the pace when it comes to releasing new champions in its popular MOBA, League of Legends. Eccentric serial killer Jhin went live early in February, and starry space dragon Aurelion Sol hit the Rift in late March. Now, only a little over a month removed, we're getting a steady drip of information regarding the game's next new competitor, Shuriman rock mage, Taliyah. Before that, there hadn't been a new champ since last November.
If you open League of Legends and suddenly feel the thunderous waves of endless hype, that's because we are quickly approaching the League of Legends Mid-Season Invitational. It's one of the biggest events of the season, and one of the first times that teams from all over the world will meet each other before Worlds. Riot has fully embraced 2016's MSI as a flagpole event, so let's break down how it works and how regular players like me and you can affect it.
On the cusp of a very big mid-season update, Riot has made less dramatic moves this patch regarding League of Legends. And old stalwart gets an ambush makeover, top lane gets harassed (again), and some outliers get much needed jolts to their kits. Lets dive in, shall we?
About a year ago in the Oceania region of Riot's massive online battle arena, League of Legends, a special event was held during Ocean Week. If players choose from a specific list of champions (mostly water-themed or otherwise related to in-game pirate haven, Bilgewater) and won games, they would gain points for one of the major, real life cities in the area. When a point threshold was reached, that city was successful defended and digital prizes and rewards were dispersed to participants. But there was one prize that trumped them all, and it has finally been delivered as promised.
If you thought the finale of The Walking Dead was sad, get ready to really shed some tears. Patch 6.7 for Riot's giga-popular MOBA, League of Legends, is live and is a total downer. Unless you play Irelia, in which case I'm just going to respectfully nod and congratulate you for sticking it out though the 4 year process of becoming viable again.
Riot - after internal analysis and assessment which surely has plenty to do with the rapidly expanding presence of eSports as a mainstream spectacle - has decided to make the tool more focused on promoting live events. At the same time, they'll phase out online prize support altogether. It's that last sentence that has people a perturbed.
Much of the buff and nerf activity in patch 6.6 for League of Legends are based around champions of unique specialties. They can be grouped easily enough by lane or role, but their exact utilities are unique from combatant to combatant. Some of these champs have been eroded to the sideline by simple neglect, others have found that the meta has changed the way they were intended to be played, and now need correction to keep the vision in tact. Oh, and a sparkle dragon. Let's get to it!
Basketball genie Shaquille O'Neal, and future baseball Hall of Famers Alex Rodriguez and Jimmy Rollins have become the next on a long list of celebrity eSports investors last week. Former LA Laker Rick Fox bought team Gravity (now the 6-12 Echo Fox) last November. Entrepreneur Mark Cuban and actor Ashton Kutcher have invested heavily in eSports betting platform Unikrn this past year. With all the buzz surrounding eSports, and the wave of famous faces lending capital to the business, now might be the time to ask "Why?" What's the benefit of getting in on this industry as opposed to anything else?
Ever since an achievement system was flirted with back in the day, the League of Legends collective player base has been looking for something resembling a a progressive record of their in game accomplishments. Something to reward frequent players for returning. Something to aim for past simply destroying the enemy nexus. This week, that something has come in the form of Hextech Crafting.
Man, does Riot love April Fools Day? Colloquially known as "Urf Day" to League of Legends players, it's a source for various inside jokes, and it showcases the sillier side of the company. One of their best featured game modes, URF Mode, is usually debuted around then, which overpowers the game so much that it becomes its own interactive joke. Outside of that, Riot's best tribute to the day of pranks and hoaxes comes in the design of funny character skins that usually remain some of the best in overall quality, no matter the theme.
Riot recently announced their plans to implement a new rotating game mode option that celebrates the wanton wackiness that is their special game modes. Now, we won't have to wait until they randomly decide to host them for a week sporadically throughout the year. Now, we can wait until they randomly decide to host them every weekend! I, for one, am genuinely excited.
The biggest MOBA in the world, Riot's League of Legends, received its latest patch this week. The focus of 6.5 are champs who have fallen by the wayside, the do-it-all generalists who have been left shivering and pawing at the door while Juggernauts and Marksmen warm their hands around the fireplace of meta relevance. Also: Clubs are finally introduced, which have the potential to bring Riot's social suite out of the proverbial stone age, and some popular items have gotten some big changes. Let's get to it.
The glory of winning is an irreplaceable feeling. Getting your hand raised or a having a splash screen regale you with your victory is a feeling that we can all love. Everyone likes being called a winner or a champion. Yet, many people never get the opportunity to savor even the small wins. Not because they can't win, but they don't know how to lose. How are they related? Symbiotically. Dualistically. Losing and winning are Yin and Yang, PB&J, Pokemon Red and Blue; learning how to make the best out of one is tantamount to learning how to do the other.
If you think Riot Games' mega MOBA, League of Legends, is a big deal in the United States, you should see how its treated on a global stage. Sure, the markets aren't as big as the LCS governed North American and European regions, but the hype and fandom for the game all over the world is multiplying exponentially. Last year's World Championships were held in many different places across the pond, and the champions are Korean. In short: this game is pretty huge.
To accept eSports as a legitimate thing and confirm League of Legends as it's de facto leader (which shouldn't be that hard considering the bucket loads of money spilling from that business war machine), we have to start holding it the standards that we hold other legitimate things, namely how we draw barriers between acceptable behavior and practices that are unbecoming of whatever we hope an eSports organization becomes. Games are only games because of their rules, after all. Riot just recently clarified theirs in the form of two overseeing doctrines, the LCS Penalty Index, and the Global Penalty Index. We're going to focus on the LCS Index today.