There is an interesting sub-genre arising out of the development sim space that puts automation front and center. The goal isn't just to harvest resources and expand, but to do so as efficiently as possible. At peak play, these sorts of games involved developing expansive supply chains that resemble Rube Goldberg machines on steroids. It would almost be relaxing, if it wasn't also so overwhelming. Kubifaktorium, the latest from developer Mirko Seithe, at least makes it look less threatening.