Pillars of Eternity II: Deadfire is the enormous sequel to one of the most popular RPGs in the last decade. Taking the Infinity Engine-style role-playing experience to new heights, the original Pillars of Eternity took a lot of very interesting (and welcome) liberties with the genre Planescape: Torment and Baldur's Gate made famous. Deadfire takes Pillars further in an even more dynamic direction than the first game in the series, and is absolutely worth jumping into even if you haven't played the original. But if you played the first rigorously, you may be curious about some of the most significant changes in the sequel. Here's what you need to know.
Eora is in turmoil yet again. Eothas, the god of light who was assumed slain, has been reborn as a massive statue, bursting from the ground and wandering the world for some unknown cause. In his wake are left countless dead and destruction of entire towns and settlements. In the sequel to one of the most well received RPG's of all time, you play as The Watcher of Caed Nua, a being with a powerful connection to the gods who is no stranger to the reckless destruction of Eothas. With a trusty ship and a ever-growing crew of adventurers, you'll sail the seas of the Deadfire Archipelago on the trail of this wayward god in Pillars of Eternity 2: Deadfire.