Thorium Entertainment's UnderMine is a new roguelike looking to go the distance, one where players take on the role of a peasant tasked with exploring the deep, dark, procedurally generated depths of a mysterious and monster-infested mine.
Developers Derek Johnson and Clint Tasker, the two creators behind UnderMine, hope players are up to the challenge. The two are former AAA game developers gone indie, and they have big hopes for what UnderMine could become. We recently chatted with Derek and Clint prior to UnderMine's Steam Early Access release to learn more about making the jump to indie game development, the genesis of UnderMine, being featured in Microsoft's E3 press briefing, and more.
We use several different versions of the word "Metroidvaina" to describe 2D platformers that have back-tracking adventure elements and tight, easily repeatable combat. There are way more features that make up a Metroidvania, almost as many as their are games in the series from which we take that namesake — Metroid and Castlevania. The genre is timeless, and has become a genre that has defined indie gaming for the past several years. These games can come and go quickly, but ever since it made its Early Access debut back in May 2017, Motion Twin's Dead Cells has kept the hype burning hot.